Advanced Road Design – “26 Road Subdivision Conceptual Design in 4 Minutes”

While researching Advanced Road Design, I came across this 2007 post by Angel Espinoza. I’ve highlighted some of Angel’s key points in blue.

I will be digging deeper into Advanced Road Design in future posts. This is software that is worth examining since it works on Civil 3D, AutoCAD and BricsCAD.  Maybe we can get land development desktop back.

Angel’s Civil 3D Thoughts: March 2007

MONDAY, MARCH 05, 2007

Nothing Up My Sleeve
Just like everyone else, I have been unbelievably busy. Although, I did get to try something that has me VERY excited about the future use of Civil 3D. A product will be out shortly called Advanced Road Design CORRIDOR-EZY. Some of you may have seen it at Autodesk University. This product is developed by CADApps Australia. After learning some about it here is my progress.

Step 1: Open original drawing with about 26 Alignments (see image below).


Step 2: Press one button. 45 second later drawing contains items software recognizes as “ROADS” and creates proposed profiles for them (see image below).

Step 3: Press a second button. 1 minute 5 seconds later drawing contains all curb return alignments and proposed profiles for them as well (see image below).

Step 4: Press a third button. 2 minutes and 5 seconds later a surface exists of the entire road system in a development (see image below).

4 minutes total!

Now, I do not wish to mis-lead anyone. I have not yet addressed Knuckles or Cul-De-Sacs, which this software can address along with Roundabouts. I would want to check all proposed profiles, change widths of certain collector streets, etc. But, for 4 minutes worth of work to do 33 intersections along 26 streets this is ama-za-zing stuff.

To qualify this, remember that I gave a Knuckle and Cul-De-Sacs class at Autodesk University this past November.

With some instruction we can create true Civil 3D corridors in a fraction of the time it would take with Civil 3D alone. Using Civil 3D by itself, in my opinion, a capable person could create an intersection for scratch in about roughly 1 hour (that means about 33 hours for the example above). At just about any price this product should pay for itself in no time at all.

And imagine what this will do for those involved with preliminary design and visualization, I can not think of a better tool to do that.

Oh, and I almost forgot the most impressive thing of all. Profiles of crossing streets are linked by the software. If I raise or lower a major road... ALL CROSSING ROAD PROFILES ARE ADJUSTED TO MATCH AUTOMATICALLY! Yes, all crossing road profiles. That includes the curb return profiles. We do not have to go back and adjust them manually. How awesome is that!

You may be asking, when can we expect to see this product? I understand that it should be available just about when Civil 3D 2008 is released, near April 16, 2007. If this all sound somewhat familiar that is because this is the next incarnation of Advanced Road Design INTERSECTION which has been out for awhile.

Thank you CADApps!

POSTED BY ANGEL ESPINOZA AT MONDAY, MARCH 05, 2007 2 COMMENTS:
LABELS: 2008, ALIGNMENTS, AU, OTHER SOFTWARE, PROFILES, SURFACES

via Angel’s Civil 3D Thoughts: March 2007.

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About Lance Maidlow

A professional engineer and solution architect with direct experience in a wide range of industries including GIS, water, sewer, power, transportation and oil and gas. Currently focusing on the optimization of design software and field data collection for utilities, local governments and their supporting organizations.
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